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Penguin Hunting

Arkita
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First Hunt: 3pm Pac | 5pm Cen | 6pm Est | 10pm GMT | 11pm BST | 8am (next day) Aus East

Second Hunt (MAYBE!!) : 4pm Pac | 6pm Cen | 7pm Est | 11pm GMT | 12 midnight BST | 9am (next day) Aus East

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1. Goblin Village - Bush - 1 point

Roam range: Falador, Rimmington, Burthorpe, Catherby ...

2. NW Ardougne - Bush - 1 point

Roam range: Ardy, Seer's, Piscatoris hunt area ...

3. Castle Wars - Bush - 1 point

Roam range: Feldip, Yanille, Ardy ...

4. Feldip - Rock - 1 point

Roam range: in the wall ...

5. Eastern Karamja/Shipyard side - Bush - 1 point

Roam range: it cannot leave the eastern half of the island. It can roam from the fairy ring in the north past the Shipyard and to the jade vine and Jogres. Take the glider from Gnome Stronghold or Fairy Ring DKP.

6. Ape Atoll - Bush - 2 points

Roam range: In the city, it cannot leave. Look near the Aunt's house. Use Ape Atoll tele, take glider from Gnome Stronghold, or the Fairy Ring after completion of FTP3 (C*R).

7. Port Phasmatys - Barrel - 2 points

Roam range: it cannot leave the town, look near the bank.

8. Dragontooth Isle - Crate - 2 points

Roam range: it cannot leave the island. Take the ghost boat from Port Phasmatys. You need a Ghost amulet and ecto-tokens.

9. Mos Le'Harmless - Barrel - 2 points

Roam range: it cannot leave the island, but can enter town. Take the boat from Port Phasmatys, fairy ring D-I-P or use the teleport by drinking the Trouble Brewing rum. This is a quest required penguin.

10 . Mort Myre - Bush - 2 points

Roam range: swamp, Canifis, barrows, ...

11. Polar Bear – Varrock well - 1 point

The well is in the south east corner of town, south of the tea stall, and near the rat pits.

The bear cannot leave the well.

Please note:

You can only get 2 points upon completion of the Cold War Quest. Without it, all penguins are worth one point.

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If you are a level 3, or you don’t do quests, there are 7 penguins to spy this week.

1. Goblin Village

No requirements.

2. NW Ardy

No requirements.

3. C W

No requirements.

4. Feldip

No requirements, but plenty of aggressive monsters.

5. Eastern Karamja

No requirements, but plenty of aggressive monsters. The lower your agility, the greater your chance of falling off the log shortcut.

6. Port Phasmatys

Must have killed a Ghoul (lvl 42) under the Temple of Paterdomus.

Entry to Port Phasmatys via Energy Barriers costs 2 Ectotokens. Getting Ectotokens requires Ghostspeak Amulet and completion of Priest in Peril.

To enter Port Phasmatys level 3's must use charter ship.

Priest in Peril has no requirements, but the reward includes enough Prayer XP to raise your Combat Level.

7. Mort Myre

Must have killed a Ghoul (lvl 42) under the Temple of Paterdomus.

Since March 2012 Priest in Peril is no longer requried to access Morytania.

Killing the Ghoul is possible for level 3's with couple of Ring of recoils and some food, but the finishing blow must be dealt by the player.

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1. Ape Atoll

Must have started Monkey Madness. It is strongly recommended that you spy this one as a monkey.

2. Dragontooth

Must have completed Priest in Peril. Wear a Ghostspeak Amulet if you have not completed the Hard Morytania tasks. Entry to Port Phasmatys costs 2 Ectotokens (0 after Ghosts Ahoy). Boat to Dragontooth costs 25 Ectotokens (10 if Ring of Charos(a) is worn).

3. Mos Le'Harmless

Must have completed Cabin Fever.

Monkey Madness requires:

Completion of The Grand Tree

Completion of Tree Gnome Village

25 Agility

Priest in Peril has no requirements, but the reward includes enough Prayer XP to raise your Combat Level.

Cabin Fever requires:

Completion of Pirate's Treasure and Rum Deal

50 Smithing

50 Fishing

47 Prayer

45 Crafting

42 Agility

42 Slayer

40 Ranged

40 Farming

30 Fletching

30 Cooking

20 Strength

8 Herblore

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